Create a game with your agent
Your agent handles implementation. You direct the feeling, the rules, and the choices worth keeping. The useful conversation happens around a game you can actually try.

In this guide
An introduction to creating with the agent-native Dashpop Game Engine: describe a game, play it quickly, then shape it yourself.
Give the game a point of view
Describe a setting, a player action, and a feeling. “A little courier racing through a neon city for one last delivery” is a creative direction. Add what makes the first attempt complete: an arrival, an interaction, an outcome, and a restart.
Include the details you want to shape yourself. The agent can publish meaningful controls as the game develops. Ask for a tool because it helps make a decision, rather than requesting every possible setting at once.
React to the world in front of you
Play before expanding the brief. Use the game’s controls to try a variation, then request the next change with a clear preservation boundary. “Keep this shortcut and the city lights; make the steering less slippery” is a useful continuation.
Ask the agent to inspect the current game, build the new source where needed, and observe the relevant interaction. Repeating the original attempt gives both of you something concrete to compare.
Bring the agent you already use
Dashpop connects to your agent or compatible harness through MCP. Your agent can discover the game’s tools, inspect the project, change its content, and use play feedback to refine the result. You can use the same creative controls directly in the Editor.
Choose the project you want to work on and connect your agent from the Editor. Ask it to inspect the game before making a change. Continue the conversation in your agent, then play and shape the result in Dashpop.
Put your idea to work with the Dashpop Game Engine. Describe a game, play it quickly, and shape it yourself. Start with one change you can test.