Your first useful session in Dashpop
Create a distinctive playable with your agent, discover its own Editor, and leave with one change you want to keep.
3 min readPractical guides to creating with your agent, playing the result, and editing your game. Learn the Play, Editor, Assets, Code, and Tools views.
Start your first session →
Start with something small enough to judge by playing. Then give your agent a next step it can act on.
Create a distinctive playable with your agent, discover its own Editor, and leave with one change you want to keep.
3 min readDescribe the experience, preserve choices you love, and give your agent a change you can judge by playing.
2 min readChoose the right tool for a change. Work with your game’s own Editor, assets, and code without losing track of your choices.
Navigate your game’s Editor, adjust real content, inspect its artwork, and return to Play to judge the result.
2 min readUse the Dashpop Editor’s Code and Tools views to connect visible behavior to the project and operations that create it.
2 min readFind out what changed, test on the screen that matters, and know which version you can return to.
Use Play, restart, screen previews, and actual device checks to give a Dashpop game a useful playtest.
2 min readKeep your game’s source, artwork, and creative choices together. Use saved edits and undo to explore changes in the Dashpop Editor.
2 min readFor better choices, clearer teaching, and more interesting rules, visit The Art of Play. For engine and asset technology, visit The Workbench.
Explore the design course →